xof 0303txt 0032

template XSkinMeshHeader {
  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  WORD nMaxSkinWeightsPerVertex;
  WORD nMaxSkinWeightsPerFace;
  WORD nBones;
}

template SkinWeights {
  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  STRING transformNodeName;
  DWORD nWeights;
  array DWORD vertexIndices[nWeights];
  array float weights[nWeights];
  Matrix4x4 matrixOffset;
}

Frame Root {
  FrameTransformMatrix {
     1.000000, 0.000000, 0.000000, 0.000000,
     0.000000,-0.000000, 1.000000, 0.000000,
     0.000000, 1.000000, 0.000000, 0.000000,
     0.000000, 0.000000, 0.000000, 1.000000;;
  }
  Frame Armature {
    FrameTransformMatrix {
      -0.000000, 1.000000, 0.000000, 0.000000,
      -1.000000,-0.000000, 0.000000, 0.000000,
       0.000000, 0.000000, 1.000000, 0.000000,
       0.000000, 0.000000, 0.000000, 1.000000;;
    }
    Frame Armature_Bone {
      FrameTransformMatrix {
         0.000000,-0.000000,-1.000000, 0.000000,
         1.000000, 0.000000, 0.000000, 0.000000,
         0.000000,-1.000000, 0.000000, 0.000000,
        -1.000000, 0.000000, 2.000000, 1.000000;;
      }
      Frame Armature_Bone_001 {
        FrameTransformMatrix {
           0.000000,-0.000000, 1.000000, 0.000000,
          -1.000000, 0.000000, 0.000000, 0.000000,
          -0.000000,-1.000000,-0.000000, 0.000000,
          -0.600000, 3.500000, 0.000000, 1.000000;;
        }
      } // End of Armature_Bone_001
      Frame Armature_Bone_002 {
        FrameTransformMatrix {
          -0.000000, 1.000000, 0.000000, 0.000000,
           1.000000, 0.000000,-0.000000, 0.000000,
          -0.000000, 0.000000,-1.000000, 0.000000,
           0.500000, 1.200000,-1.500000, 1.000000;;
        }
      } // End of Armature_Bone_002
      Frame Armature_Bone_003 {
        FrameTransformMatrix {
          -0.000000, 1.000000, 0.000000, 0.000000,
           1.000000, 0.000000,-0.000000, 0.000000,
          -0.000000, 0.000000,-1.000000, 0.000000,
           0.500000, 1.200000, 1.500000, 1.000000;;
        }
      } // End of Armature_Bone_003
      Frame Armature_Bone_004 {
        FrameTransformMatrix {
          -0.000000,-0.000000,-1.000000, 0.000000,
          -0.000000,-1.000000, 0.000000, 0.000000,
          -1.000000, 0.000000, 0.000000, 0.000000,
          -0.800000, 2.000000,-2.250000, 1.000000;;
        }
      } // End of Armature_Bone_004
      Frame Armature_Bone_005 {
        FrameTransformMatrix {
          -0.000000,-0.000000,-1.000000, 0.000000,
          -0.000000,-1.000000, 0.000000, 0.000000,
          -1.000000, 0.000000, 0.000000, 0.000000,
          -0.800000, 2.000000, 2.250000, 1.000000;;
        }
      } // End of Armature_Bone_005
    } // End of Armature_Bone
    Frame Group1 {
      FrameTransformMatrix {
         1.000000, 0.000000, 0.000000, 0.000000,
         0.000000, 1.000000, 0.000000, 0.000000,
         0.000000, 0.000000, 1.000000, 0.000000,
         0.000000, 0.000000, 0.000000, 1.000000;;
      }
      Mesh { // Group1 mesh
        420;
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    } // End of Group1
  } // End of Armature
} // End of Root

AnimationSet Global {
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      19;4;-0.707107, 0.000000, 0.000000, 0.707107;;,
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  Animation {
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    AnimationKey { // Scale
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      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3;-1.000000, 0.000000, 2.000000;;,
      1;3;-1.000000, 0.000000, 0.750000;;,
      2;3;-1.000000, 0.000000, 0.840259;;,
      3;3;-1.000000, 0.000000, 1.013499;;,
      4;3;-1.000000, 0.000000, 1.210920;;,
      5;3;-1.000000, 0.000000, 1.408942;;,
      6;3;-1.000000, 0.000000, 1.593735;;,
      7;3;-1.000000, 0.000000, 1.754923;;,
      8;3;-1.000000, 0.000000, 1.883125;;,
      9;3;-1.000000, 0.000000, 1.968581;;,
      10;3;-1.000000, 0.000000, 2.000000;;,
      11;3;-1.000000, 0.000000, 2.000000;;,
      12;3;-1.000000, 0.000000, 2.000000;;,
      13;3;-1.000000, 0.000000, 2.000000;;,
      14;3;-1.000000, 0.000000, 2.000000;;,
      15;3;-1.000000, 0.000000, 2.000000;;,
      16;3;-1.000000, 0.000000, 2.000000;;,
      17;3;-1.000000, 0.000000, 2.000000;;,
      18;3;-1.000000, 0.000000, 2.000000;;,
      19;3;-1.000000, 0.000000, 2.000000;;,
      20;3;-1.000000, 0.000000, 2.000000;;,
      21;3;-1.000000, 0.000000, 2.000000;;,
      22;3;-1.000000, 0.000000, 2.000000;;,
      23;3;-1.000000, 0.000000, 2.000000;;,
      24;3;-1.000000, 0.000000, 2.000000;;,
      25;3;-1.000000, 0.000000, 2.000000;;,
      26;3;-1.000000, 0.000000, 2.000000;;,
      27;3;-1.000000, 0.000000, 2.000000;;,
      28;3;-1.000000, 0.000000, 2.000000;;,
      29;3;-1.000000, 0.000000, 2.000000;;,
      30;3;-1.000000, 0.000000, 2.000000;;,
      31;3;-1.000000, 0.000000, 2.000000;;,
      32;3;-1.000000, 0.000000, 2.000000;;,
      33;3;-1.000000, 0.000000, 2.000000;;,
      34;3;-1.000000, 0.000000, 2.000000;;,
      35;3;-1.000000, 0.000000, 2.000000;;,
      36;3;-1.000000, 0.000000, 2.000000;;,
      37;3;-1.000000, 0.000000, 2.000000;;,
      38;3;-1.000000, 0.000000, 2.000000;;,
      39;3;-1.000000, 0.000000, 2.000000;;,
      40;3;-1.000000, 0.000000, 2.000000;;,
      41;3;-1.000000, 0.000000, 2.000000;;,
      42;3;-1.000000, 0.000000, 2.000000;;,
      43;3;-1.000000, 0.000000, 2.000000;;,
      44;3;-1.000000, 0.000000, 2.000000;;,
      45;3;-1.000000, 0.000000, 2.000000;;,
      46;3;-1.000000, 0.000000, 2.000000;;,
      47;3;-1.000000, 0.000000, 2.000000;;,
      48;3;-1.000000, 0.000000, 2.000000;;,
      49;3;-1.000000, 0.000000, 2.000000;;,
      50;3;-1.000000, 0.000000, 2.000000;;;
    }
  }
  Animation {
    {Armature_Bone_001}
    AnimationKey { // Rotation
      0;
      51;
      0;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      1;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      2;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      3;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      4;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      5;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      6;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      7;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      8;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      9;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      10;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      11;4;-0.500286, 0.500286,-0.499706, 0.499706;;,
      12;4;-0.501148, 0.501148,-0.498821, 0.498821;;,
      13;4;-0.502550, 0.502550,-0.497383, 0.497383;;,
      14;4;-0.504382, 0.504382,-0.495502, 0.495501;;,
      15;4;-0.506459, 0.506459,-0.493370, 0.493370;;,
      16;4;-0.508535, 0.508535,-0.491239, 0.491239;;,
      17;4;-0.510368, 0.510368,-0.489357, 0.489357;;,
      18;4;-0.511769, 0.511769,-0.487919, 0.487919;;,
      19;4;-0.512631, 0.512631,-0.487034, 0.487034;;,
      20;4;-0.512917, 0.512917,-0.486740, 0.486740;;,
      21;4;-0.512741, 0.512741,-0.486924, 0.486924;;,
      22;4;-0.512191, 0.512192,-0.487496, 0.487496;;,
      23;4;-0.511258, 0.511258,-0.488467, 0.488467;;,
      24;4;-0.509963, 0.509963,-0.489811, 0.489811;;,
      25;4;-0.508375, 0.508375,-0.491454, 0.491454;;,
      26;4;-0.506605, 0.506605,-0.493279, 0.493279;;,
      27;4;-0.504783, 0.504783,-0.495149, 0.495149;;,
      28;4;-0.503025, 0.503025,-0.496945, 0.496945;;,
      29;4;-0.501415, 0.501415,-0.498578, 0.498578;;,
      30;4;-0.500000, 0.500000,-0.500000, 0.500000;;,
      31;4;-0.498578, 0.498578,-0.501415, 0.501415;;,
      32;4;-0.496945, 0.496945,-0.503025, 0.503025;;,
      33;4;-0.495149, 0.495149,-0.504783, 0.504783;;,
      34;4;-0.493279, 0.493279,-0.506605, 0.506605;;,
      35;4;-0.491454, 0.491454,-0.508375, 0.508375;;,
      36;4;-0.489811, 0.489811,-0.509963, 0.509963;;,
      37;4;-0.488467, 0.488467,-0.511258, 0.511258;;,
      38;4;-0.487496, 0.487496,-0.512192, 0.512191;;,
      39;4;-0.486924, 0.486924,-0.512741, 0.512740;;,
      40;4;-0.486740, 0.486740,-0.512917, 0.512917;;,
      41;4;-0.487034, 0.487034,-0.512631, 0.512631;;,
      42;4;-0.487919, 0.487919,-0.511769, 0.511769;;,
      43;4;-0.489357, 0.489357,-0.510368, 0.510368;;,
      44;4;-0.491239, 0.491239,-0.508535, 0.508535;;,
      45;4;-0.493370, 0.493370,-0.506459, 0.506459;;,
      46;4;-0.495502, 0.495502,-0.504382, 0.504382;;,
      47;4;-0.497383, 0.497383,-0.502550, 0.502549;;,
      48;4;-0.498821, 0.498821,-0.501148, 0.501148;;,
      49;4;-0.499706, 0.499706,-0.500286, 0.500286;;,
      50;4;-0.500000, 0.500000,-0.500000, 0.500000;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;,
      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
      36;3; 1.000000, 1.000000, 1.000000;;,
      37;3; 1.000000, 1.000000, 1.000000;;,
      38;3; 1.000000, 1.000000, 1.000000;;,
      39;3; 1.000000, 1.000000, 1.000000;;,
      40;3; 1.000000, 1.000000, 1.000000;;,
      41;3; 1.000000, 1.000000, 1.000000;;,
      42;3; 1.000000, 1.000000, 1.000000;;,
      43;3; 1.000000, 1.000000, 1.000000;;,
      44;3; 1.000000, 1.000000, 1.000000;;,
      45;3; 1.000000, 1.000000, 1.000000;;,
      46;3; 1.000000, 1.000000, 1.000000;;,
      47;3; 1.000000, 1.000000, 1.000000;;,
      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3;-0.600000, 2.500000, 0.000000;;,
      1;3;-0.600000, 2.500000, 0.000000;;,
      2;3;-0.600000, 2.500000, 0.000000;;,
      3;3;-0.600000, 2.500000, 0.000000;;,
      4;3;-0.600000, 2.500000, 0.000000;;,
      5;3;-0.600000, 2.500000, 0.000000;;,
      6;3;-0.600000, 2.500000, 0.000000;;,
      7;3;-0.600000, 2.500000, 0.000000;;,
      8;3;-0.600000, 2.500000, 0.000000;;,
      9;3;-0.600000, 2.500000, 0.000000;;,
      10;3;-0.600000, 2.500000, 0.000000;;,
      11;3;-0.600000, 2.500000, 0.000000;;,
      12;3;-0.600000, 2.500000, 0.000000;;,
      13;3;-0.600000, 2.500000, 0.000000;;,
      14;3;-0.600000, 2.500000, 0.000000;;,
      15;3;-0.600000, 2.500000, 0.000000;;,
      16;3;-0.600000, 2.500000, 0.000000;;,
      17;3;-0.600000, 2.500000, 0.000000;;,
      18;3;-0.600000, 2.500000, 0.000000;;,
      19;3;-0.600000, 2.500000, 0.000000;;,
      20;3;-0.600000, 2.500000, 0.000000;;,
      21;3;-0.600000, 2.500000, 0.000000;;,
      22;3;-0.600000, 2.500000, 0.000000;;,
      23;3;-0.600000, 2.500000, 0.000000;;,
      24;3;-0.600000, 2.500000, 0.000000;;,
      25;3;-0.600000, 2.500000, 0.000000;;,
      26;3;-0.600000, 2.500000, 0.000000;;,
      27;3;-0.600000, 2.500000, 0.000000;;,
      28;3;-0.600000, 2.500000, 0.000000;;,
      29;3;-0.600000, 2.500000, 0.000000;;,
      30;3;-0.600000, 2.500000, 0.000000;;,
      31;3;-0.600000, 2.500000, 0.000000;;,
      32;3;-0.600000, 2.500000, 0.000000;;,
      33;3;-0.600000, 2.500000, 0.000000;;,
      34;3;-0.600000, 2.500000, 0.000000;;,
      35;3;-0.600000, 2.500000, 0.000000;;,
      36;3;-0.600000, 2.500000, 0.000000;;,
      37;3;-0.600000, 2.500000, 0.000000;;,
      38;3;-0.600000, 2.500000, 0.000000;;,
      39;3;-0.600000, 2.500000, 0.000000;;,
      40;3;-0.600000, 2.500000, 0.000000;;,
      41;3;-0.600000, 2.500000, 0.000000;;,
      42;3;-0.600000, 2.500000, 0.000000;;,
      43;3;-0.600000, 2.500000, 0.000000;;,
      44;3;-0.600000, 2.500000, 0.000000;;,
      45;3;-0.600000, 2.500000, 0.000000;;,
      46;3;-0.600000, 2.500000, 0.000000;;,
      47;3;-0.600000, 2.500000, 0.000000;;,
      48;3;-0.600000, 2.500000, 0.000000;;,
      49;3;-0.600000, 2.500000, 0.000000;;,
      50;3;-0.600000, 2.500000, 0.000000;;;
    }
  }
  Animation {
    {Armature_Bone_002}
    AnimationKey { // Rotation
      0;
      51;
      0;4; 0.000000, 0.707107, 0.707107,-0.000000;;,
      1;4; 0.000000, 0.707107, 0.707107,-0.000000;;,
      2;4; 0.000000, 0.696422, 0.715682,-0.000000;;,
      3;4; 0.000000, 0.674032, 0.733652, 0.000000;;,
      4;4; 0.000000, 0.647315, 0.755095, 0.000000;;,
      5;4; 0.000000, 0.619888, 0.777108, 0.000000;;,
      6;4; 0.000000, 0.594014, 0.797873, 0.000000;;,
      7;4; 0.000000, 0.571385, 0.816035, 0.000000;;,
      8;4; 0.000000, 0.553450, 0.830429, 0.000000;;,
      9;4; 0.000000, 0.541601, 0.839939, 0.000000;;,
      10;4; 0.000000, 0.537300, 0.843391, 0.000000;;,
      11;4; 0.000410, 0.539776, 0.841648,-0.000410;;,
      12;4; 0.001645, 0.547432, 0.836196,-0.001645;;,
      13;4; 0.003653, 0.560357, 0.826855,-0.003653;;,
      14;4; 0.006280, 0.578130, 0.813770,-0.006280;;,
      15;4; 0.009255, 0.599674, 0.797536,-0.009255;;,
      16;4; 0.012230, 0.623343, 0.779177,-0.012230;;,
      17;4; 0.014857, 0.647278, 0.759930,-0.014857;;,
      18;4; 0.016865, 0.669845, 0.740947,-0.016865;;,
      19;4; 0.018100, 0.689910, 0.723086,-0.018100;;,
      20;4; 0.018510, 0.706865, 0.706865,-0.018510;;,
      21;4; 0.018255, 0.723086, 0.689910,-0.018255;;,
      22;4; 0.017462, 0.740947, 0.669845,-0.017462;;,
      23;4; 0.016116, 0.759930, 0.647278,-0.016116;;,
      24;4; 0.014250, 0.779177, 0.623343,-0.014249;;,
      25;4; 0.011965, 0.797536, 0.599674,-0.011965;;,
      26;4; 0.009423, 0.813770, 0.578130,-0.009423;;,
      27;4; 0.006812, 0.826855, 0.560357,-0.006812;;,
      28;4; 0.004300, 0.836196, 0.547432,-0.004300;;,
      29;4; 0.002006, 0.841648, 0.539776,-0.002006;;,
      30;4; 0.000000, 0.843391, 0.537300,-0.000000;;,
      31;4;-0.002006, 0.841648, 0.539776, 0.002006;;,
      32;4;-0.004299, 0.836196, 0.547432, 0.004299;;,
      33;4;-0.006812, 0.826855, 0.560357, 0.006812;;,
      34;4;-0.009423, 0.813770, 0.578130, 0.009423;;,
      35;4;-0.011965, 0.797536, 0.599674, 0.011965;;,
      36;4;-0.014249, 0.779177, 0.623343, 0.014249;;,
      37;4;-0.016116, 0.759930, 0.647278, 0.016116;;,
      38;4;-0.017462, 0.740947, 0.669845, 0.017462;;,
      39;4;-0.018255, 0.723086, 0.689910, 0.018255;;,
      40;4;-0.018510, 0.706865, 0.706865, 0.018510;;,
      41;4;-0.018099, 0.689911, 0.723086, 0.018100;;,
      42;4;-0.016864, 0.669846, 0.740946, 0.016865;;,
      43;4;-0.014856, 0.647281, 0.759927, 0.014857;;,
      44;4;-0.012230, 0.623349, 0.779172, 0.012230;;,
      45;4;-0.009255, 0.599681, 0.797529, 0.009255;;,
      46;4;-0.006280, 0.578137, 0.813763, 0.006280;;,
      47;4;-0.003653, 0.560363, 0.826849, 0.003653;;,
      48;4;-0.001645, 0.547435, 0.836193, 0.001645;;,
      49;4;-0.000410, 0.539777, 0.841647, 0.000410;;,
      50;4; 0.000000, 0.537300, 0.843391, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;,
      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
      36;3; 1.000000, 1.000000, 1.000000;;,
      37;3; 1.000000, 1.000000, 1.000000;;,
      38;3; 1.000000, 1.000000, 1.000000;;,
      39;3; 1.000000, 1.000000, 1.000000;;,
      40;3; 1.000000, 1.000000, 1.000000;;,
      41;3; 1.000000, 1.000000, 1.000000;;,
      42;3; 1.000000, 1.000000, 1.000000;;,
      43;3; 1.000000, 1.000000, 1.000000;;,
      44;3; 1.000000, 1.000000, 1.000000;;,
      45;3; 1.000000, 1.000000, 1.000000;;,
      46;3; 1.000000, 1.000000, 1.000000;;,
      47;3; 1.000000, 1.000000, 1.000000;;,
      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3; 0.500000, 1.200000,-0.500000;;,
      1;3;-0.750000, 1.200000,-0.500000;;,
      2;3;-0.659737, 1.200000,-0.500000;;,
      3;3;-0.486491, 1.200000,-0.500000;;,
      4;3;-0.289061, 1.200000,-0.500000;;,
      5;3;-0.091034, 1.200000,-0.500000;;,
      6;3; 0.093759, 1.200000,-0.500000;;,
      7;3; 0.254943, 1.200000,-0.500000;;,
      8;3; 0.383138, 1.200000,-0.500000;;,
      9;3; 0.468585, 1.200000,-0.500000;;,
      10;3; 0.500000, 1.200000,-0.500000;;,
      11;3; 0.499414, 1.200000,-0.500101;;,
      12;3; 0.497654, 1.200000,-0.500404;;,
      13;3; 0.494795, 1.200000,-0.500898;;,
      14;3; 0.491060, 1.200000,-0.501543;;,
      15;3; 0.486833, 1.200000,-0.502274;;,
      16;3; 0.482609, 1.200000,-0.503005;;,
      17;3; 0.478882, 1.200000,-0.503651;;,
      18;3; 0.476031, 1.200000,-0.504144;;,
      19;3; 0.474278, 1.200000,-0.504447;;,
      20;3; 0.473695, 1.200000,-0.504548;;,
      21;3; 0.474278, 1.200000,-0.504447;;,
      22;3; 0.476033, 1.200000,-0.504144;;,
      23;3; 0.478887, 1.200000,-0.503650;;,
      24;3; 0.482619, 1.200000,-0.503005;;,
      25;3; 0.486847, 1.200000,-0.502274;;,
      26;3; 0.491076, 1.200000,-0.501543;;,
      27;3; 0.494808, 1.200000,-0.500897;;,
      28;3; 0.497662, 1.200000,-0.500404;;,
      29;3; 0.499417, 1.200000,-0.500101;;,
      30;3; 0.500000, 1.200000,-0.500000;;,
      31;3; 0.496149, 1.200000,-0.500101;;,
      32;3; 0.484560, 1.200000,-0.500404;;,
      33;3; 0.465716, 1.200000,-0.500898;;,
      34;3; 0.441071, 1.200000,-0.501543;;,
      35;3; 0.413151, 1.200000,-0.502274;;,
      36;3; 0.385232, 1.200000,-0.503005;;,
      37;3; 0.360587, 1.200000,-0.503651;;,
      38;3; 0.341744, 1.200000,-0.504144;;,
      39;3; 0.330155, 1.200000,-0.504447;;,
      40;3; 0.326305, 1.200000,-0.504548;;,
      41;3; 0.330155, 1.200000,-0.504447;;,
      42;3; 0.341744, 1.200000,-0.504144;;,
      43;3; 0.360585, 1.200000,-0.503651;;,
      44;3; 0.385229, 1.200000,-0.503005;;,
      45;3; 0.413146, 1.200000,-0.502274;;,
      46;3; 0.441065, 1.200000,-0.501543;;,
      47;3; 0.465712, 1.200000,-0.500898;;,
      48;3; 0.484557, 1.200000,-0.500404;;,
      49;3; 0.496148, 1.200000,-0.500101;;,
      50;3; 0.500000, 1.200000,-0.500000;;;
    }
  }
  Animation {
    {Armature_Bone_003}
    AnimationKey { // Rotation
      0;
      51;
      0;4; 0.000000, 0.707107, 0.707107,-0.000000;;,
      1;4; 0.000000, 0.707107, 0.707107,-0.000000;;,
      2;4; 0.000000, 0.715682, 0.696422,-0.000000;;,
      3;4; 0.000000, 0.733652, 0.674032,-0.000000;;,
      4;4; 0.000000, 0.755095, 0.647315,-0.000000;;,
      5;4; 0.000000, 0.777108, 0.619888,-0.000000;;,
      6;4; 0.000000, 0.797873, 0.594014,-0.000000;;,
      7;4; 0.000000, 0.816035, 0.571385,-0.000000;;,
      8;4; 0.000000, 0.830429, 0.553450,-0.000000;;,
      9;4; 0.000000, 0.839939, 0.541601,-0.000000;;,
      10;4; 0.000000, 0.843391, 0.537300,-0.000000;;,
      11;4; 0.000410, 0.841648, 0.539776,-0.000410;;,
      12;4; 0.001645, 0.836196, 0.547432,-0.001645;;,
      13;4; 0.003653, 0.826855, 0.560357,-0.003653;;,
      14;4; 0.006280, 0.813770, 0.578130,-0.006280;;,
      15;4; 0.009255, 0.797536, 0.599674,-0.009255;;,
      16;4; 0.012230, 0.779177, 0.623343,-0.012230;;,
      17;4; 0.014857, 0.759930, 0.647278,-0.014857;;,
      18;4; 0.016865, 0.740947, 0.669845,-0.016865;;,
      19;4; 0.018100, 0.723086, 0.689910,-0.018100;;,
      20;4; 0.018510, 0.706865, 0.706865,-0.018510;;,
      21;4; 0.018255, 0.689910, 0.723086,-0.018255;;,
      22;4; 0.017462, 0.669845, 0.740947,-0.017462;;,
      23;4; 0.016116, 0.647278, 0.759930,-0.016116;;,
      24;4; 0.014250, 0.623343, 0.779177,-0.014249;;,
      25;4; 0.011965, 0.599674, 0.797536,-0.011965;;,
      26;4; 0.009423, 0.578130, 0.813770,-0.009423;;,
      27;4; 0.006812, 0.560357, 0.826855,-0.006812;;,
      28;4; 0.004300, 0.547432, 0.836196,-0.004299;;,
      29;4; 0.002006, 0.539776, 0.841648,-0.002006;;,
      30;4; 0.000000, 0.537300, 0.843391, 0.000000;;,
      31;4;-0.002006, 0.539776, 0.841648, 0.002006;;,
      32;4;-0.004299, 0.547432, 0.836196, 0.004300;;,
      33;4;-0.006812, 0.560357, 0.826855, 0.006812;;,
      34;4;-0.009423, 0.578130, 0.813770, 0.009423;;,
      35;4;-0.011965, 0.599674, 0.797536, 0.011965;;,
      36;4;-0.014249, 0.623343, 0.779177, 0.014249;;,
      37;4;-0.016116, 0.647278, 0.759930, 0.016116;;,
      38;4;-0.017462, 0.669845, 0.740947, 0.017462;;,
      39;4;-0.018255, 0.689910, 0.723086, 0.018255;;,
      40;4;-0.018510, 0.706865, 0.706865, 0.018510;;,
      41;4;-0.018099, 0.723086, 0.689911, 0.018100;;,
      42;4;-0.016865, 0.740946, 0.669846, 0.016865;;,
      43;4;-0.014857, 0.759927, 0.647281, 0.014857;;,
      44;4;-0.012230, 0.779172, 0.623349, 0.012230;;,
      45;4;-0.009255, 0.797529, 0.599681, 0.009255;;,
      46;4;-0.006280, 0.813763, 0.578137, 0.006280;;,
      47;4;-0.003653, 0.826849, 0.560363, 0.003653;;,
      48;4;-0.001645, 0.836193, 0.547435, 0.001645;;,
      49;4;-0.000410, 0.841647, 0.539777, 0.000410;;,
      50;4; 0.000000, 0.843391, 0.537300,-0.000000;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;,
      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
      36;3; 1.000000, 1.000000, 1.000000;;,
      37;3; 1.000000, 1.000000, 1.000000;;,
      38;3; 1.000000, 1.000000, 1.000000;;,
      39;3; 1.000000, 1.000000, 1.000000;;,
      40;3; 1.000000, 1.000000, 1.000000;;,
      41;3; 1.000000, 1.000000, 1.000000;;,
      42;3; 1.000000, 1.000000, 1.000000;;,
      43;3; 1.000000, 1.000000, 1.000000;;,
      44;3; 1.000000, 1.000000, 1.000000;;,
      45;3; 1.000000, 1.000000, 1.000000;;,
      46;3; 1.000000, 1.000000, 1.000000;;,
      47;3; 1.000000, 1.000000, 1.000000;;,
      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3; 0.500000, 1.200000, 0.500000;;,
      1;3;-0.750000, 1.200000, 0.500000;;,
      2;3;-0.659721, 1.200000, 0.500000;;,
      3;3;-0.486432, 1.200000, 0.500000;;,
      4;3;-0.288961, 1.200000, 0.500000;;,
      5;3;-0.090910, 1.200000, 0.500000;;,
      6;3; 0.093886, 1.200000, 0.500000;;,
      7;3; 0.255049, 1.200000, 0.500000;;,
      8;3; 0.383205, 1.200000, 0.500000;;,
      9;3; 0.468608, 1.200000, 0.500000;;,
      10;3; 0.500000, 1.200000, 0.500000;;,
      11;3; 0.496137, 1.200000, 0.500101;;,
      12;3; 0.484520, 1.200000, 0.500404;;,
      13;3; 0.465648, 1.200000, 0.500898;;,
      14;3; 0.440988, 1.200000, 0.501543;;,
      15;3; 0.413076, 1.200000, 0.502274;;,
      16;3; 0.385179, 1.200000, 0.503005;;,
      17;3; 0.360560, 1.200000, 0.503651;;,
      18;3; 0.341735, 1.200000, 0.504144;;,
      19;3; 0.330154, 1.200000, 0.504447;;,
      20;3; 0.326305, 1.200000, 0.504548;;,
      21;3; 0.330156, 1.200000, 0.504448;;,
      22;3; 0.341744, 1.200000, 0.504144;;,
      23;3; 0.360587, 1.200000, 0.503651;;,
      24;3; 0.385232, 1.200000, 0.503005;;,
      25;3; 0.413151, 1.200000, 0.502274;;,
      26;3; 0.441071, 1.200000, 0.501543;;,
      27;3; 0.465717, 1.200000, 0.500898;;,
      28;3; 0.484560, 1.200000, 0.500404;;,
      29;3; 0.496149, 1.200000, 0.500101;;,
      30;3; 0.500000, 1.200000, 0.500000;;,
      31;3; 0.499417, 1.200000, 0.500101;;,
      32;3; 0.497662, 1.200000, 0.500404;;,
      33;3; 0.494808, 1.200000, 0.500898;;,
      34;3; 0.491076, 1.200000, 0.501543;;,
      35;3; 0.486847, 1.200000, 0.502274;;,
      36;3; 0.482619, 1.200000, 0.503005;;,
      37;3; 0.478887, 1.200000, 0.503650;;,
      38;3; 0.476033, 1.200000, 0.504144;;,
      39;3; 0.474278, 1.200000, 0.504447;;,
      40;3; 0.473695, 1.200000, 0.504548;;,
      41;3; 0.474278, 1.200000, 0.504447;;,
      42;3; 0.476033, 1.200000, 0.504144;;,
      43;3; 0.478887, 1.200000, 0.503651;;,
      44;3; 0.482619, 1.200000, 0.503005;;,
      45;3; 0.486848, 1.200000, 0.502274;;,
      46;3; 0.491076, 1.200000, 0.501543;;,
      47;3; 0.494808, 1.200000, 0.500898;;,
      48;3; 0.497662, 1.200000, 0.500404;;,
      49;3; 0.499417, 1.200000, 0.500101;;,
      50;3; 0.500000, 1.200000, 0.500000;;;
    }
  }
  Animation {
    {Armature_Bone_004}
    AnimationKey { // Rotation
      0;
      51;
      0;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      1;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      2;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      3;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      4;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      5;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      6;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      7;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      8;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      9;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      10;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      11;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      12;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      13;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      14;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      15;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      16;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      17;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      18;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      19;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      20;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      21;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      22;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      23;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      24;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      25;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      26;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      27;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      28;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      29;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      30;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      31;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      32;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      33;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      34;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      35;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      36;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      37;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      38;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      39;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      40;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      41;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      42;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      43;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      44;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      45;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      46;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      47;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      48;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      49;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      50;4;-0.000000,-0.707107, 0.000000, 0.707107;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
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      21;3; 1.000000, 1.000000, 1.000000;;,
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      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
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      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
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      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
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      37;3; 1.000000, 1.000000, 1.000000;;,
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      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3;-0.800000, 2.000000,-1.250000;;,
      1;3;-0.800000, 2.000000,-1.250000;;,
      2;3;-0.800000, 2.000000,-1.250000;;,
      3;3;-0.800000, 2.000000,-1.250000;;,
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      44;3;-0.800000, 2.000000,-1.250000;;,
      45;3;-0.800000, 2.000000,-1.250000;;,
      46;3;-0.800000, 2.000000,-1.250000;;,
      47;3;-0.800000, 2.000000,-1.250000;;,
      48;3;-0.800000, 2.000000,-1.250000;;,
      49;3;-0.800000, 2.000000,-1.250000;;,
      50;3;-0.800000, 2.000000,-1.250000;;;
    }
  }
  Animation {
    {Armature_Bone_005}
    AnimationKey { // Rotation
      0;
      51;
      0;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      1;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      2;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      3;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      4;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      5;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      6;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      7;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      8;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      9;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      10;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      11;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      12;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      13;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      14;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      15;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      16;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      17;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      18;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      19;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      20;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      21;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      22;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      23;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      24;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      25;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      26;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      27;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      28;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      29;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      30;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      31;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      32;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      33;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      34;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      35;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      36;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      37;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      38;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      39;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      40;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      41;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      42;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      43;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      44;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      45;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      46;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      47;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      48;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      49;4;-0.000000,-0.707107, 0.000000, 0.707107;;,
      50;4;-0.000000,-0.707107, 0.000000, 0.707107;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;,
      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
      36;3; 1.000000, 1.000000, 1.000000;;,
      37;3; 1.000000, 1.000000, 1.000000;;,
      38;3; 1.000000, 1.000000, 1.000000;;,
      39;3; 1.000000, 1.000000, 1.000000;;,
      40;3; 1.000000, 1.000000, 1.000000;;,
      41;3; 1.000000, 1.000000, 1.000000;;,
      42;3; 1.000000, 1.000000, 1.000000;;,
      43;3; 1.000000, 1.000000, 1.000000;;,
      44;3; 1.000000, 1.000000, 1.000000;;,
      45;3; 1.000000, 1.000000, 1.000000;;,
      46;3; 1.000000, 1.000000, 1.000000;;,
      47;3; 1.000000, 1.000000, 1.000000;;,
      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3;-0.800000, 2.000000, 1.250000;;,
      1;3;-0.800000, 2.000000, 1.250000;;,
      2;3;-0.800000, 2.000000, 1.250000;;,
      3;3;-0.800000, 2.000000, 1.250000;;,
      4;3;-0.800000, 2.000000, 1.250000;;,
      5;3;-0.800000, 2.000000, 1.250000;;,
      6;3;-0.800000, 2.000000, 1.250000;;,
      7;3;-0.800000, 2.000000, 1.250000;;,
      8;3;-0.800000, 2.000000, 1.250000;;,
      9;3;-0.800000, 2.000000, 1.250000;;,
      10;3;-0.800000, 2.000000, 1.250000;;,
      11;3;-0.800000, 2.000000, 1.250000;;,
      12;3;-0.800000, 2.000000, 1.250000;;,
      13;3;-0.800000, 2.000000, 1.250000;;,
      14;3;-0.800000, 2.000000, 1.250000;;,
      15;3;-0.800000, 2.000000, 1.250000;;,
      16;3;-0.800000, 2.000000, 1.250000;;,
      17;3;-0.800000, 2.000000, 1.250000;;,
      18;3;-0.800000, 2.000000, 1.250000;;,
      19;3;-0.800000, 2.000000, 1.250000;;,
      20;3;-0.800000, 2.000000, 1.250000;;,
      21;3;-0.800000, 2.000000, 1.250000;;,
      22;3;-0.800000, 2.000000, 1.250000;;,
      23;3;-0.800000, 2.000000, 1.250000;;,
      24;3;-0.800000, 2.000000, 1.250000;;,
      25;3;-0.800000, 2.000000, 1.250000;;,
      26;3;-0.800000, 2.000000, 1.250000;;,
      27;3;-0.800000, 2.000000, 1.250000;;,
      28;3;-0.800000, 2.000000, 1.250000;;,
      29;3;-0.800000, 2.000000, 1.250000;;,
      30;3;-0.800000, 2.000000, 1.250000;;,
      31;3;-0.800000, 2.000000, 1.250000;;,
      32;3;-0.800000, 2.000000, 1.250000;;,
      33;3;-0.800000, 2.000000, 1.250000;;,
      34;3;-0.800000, 2.000000, 1.250000;;,
      35;3;-0.800000, 2.000000, 1.250000;;,
      36;3;-0.800000, 2.000000, 1.250000;;,
      37;3;-0.800000, 2.000000, 1.250000;;,
      38;3;-0.800000, 2.000000, 1.250000;;,
      39;3;-0.800000, 2.000000, 1.250000;;,
      40;3;-0.800000, 2.000000, 1.250000;;,
      41;3;-0.800000, 2.000000, 1.250000;;,
      42;3;-0.800000, 2.000000, 1.250000;;,
      43;3;-0.800000, 2.000000, 1.250000;;,
      44;3;-0.800000, 2.000000, 1.250000;;,
      45;3;-0.800000, 2.000000, 1.250000;;,
      46;3;-0.800000, 2.000000, 1.250000;;,
      47;3;-0.800000, 2.000000, 1.250000;;,
      48;3;-0.800000, 2.000000, 1.250000;;,
      49;3;-0.800000, 2.000000, 1.250000;;,
      50;3;-0.800000, 2.000000, 1.250000;;;
    }
  }
  Animation {
    {Group1}
    AnimationKey { // Rotation
      0;
      51;
      0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      30;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      31;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      32;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      33;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      34;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      35;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      36;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      37;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      38;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      39;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      40;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      41;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      42;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      43;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      44;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      45;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      46;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      47;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      48;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      49;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
      50;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
    }
    AnimationKey { // Scale
      1;
      51;
      0;3; 1.000000, 1.000000, 1.000000;;,
      1;3; 1.000000, 1.000000, 1.000000;;,
      2;3; 1.000000, 1.000000, 1.000000;;,
      3;3; 1.000000, 1.000000, 1.000000;;,
      4;3; 1.000000, 1.000000, 1.000000;;,
      5;3; 1.000000, 1.000000, 1.000000;;,
      6;3; 1.000000, 1.000000, 1.000000;;,
      7;3; 1.000000, 1.000000, 1.000000;;,
      8;3; 1.000000, 1.000000, 1.000000;;,
      9;3; 1.000000, 1.000000, 1.000000;;,
      10;3; 1.000000, 1.000000, 1.000000;;,
      11;3; 1.000000, 1.000000, 1.000000;;,
      12;3; 1.000000, 1.000000, 1.000000;;,
      13;3; 1.000000, 1.000000, 1.000000;;,
      14;3; 1.000000, 1.000000, 1.000000;;,
      15;3; 1.000000, 1.000000, 1.000000;;,
      16;3; 1.000000, 1.000000, 1.000000;;,
      17;3; 1.000000, 1.000000, 1.000000;;,
      18;3; 1.000000, 1.000000, 1.000000;;,
      19;3; 1.000000, 1.000000, 1.000000;;,
      20;3; 1.000000, 1.000000, 1.000000;;,
      21;3; 1.000000, 1.000000, 1.000000;;,
      22;3; 1.000000, 1.000000, 1.000000;;,
      23;3; 1.000000, 1.000000, 1.000000;;,
      24;3; 1.000000, 1.000000, 1.000000;;,
      25;3; 1.000000, 1.000000, 1.000000;;,
      26;3; 1.000000, 1.000000, 1.000000;;,
      27;3; 1.000000, 1.000000, 1.000000;;,
      28;3; 1.000000, 1.000000, 1.000000;;,
      29;3; 1.000000, 1.000000, 1.000000;;,
      30;3; 1.000000, 1.000000, 1.000000;;,
      31;3; 1.000000, 1.000000, 1.000000;;,
      32;3; 1.000000, 1.000000, 1.000000;;,
      33;3; 1.000000, 1.000000, 1.000000;;,
      34;3; 1.000000, 1.000000, 1.000000;;,
      35;3; 1.000000, 1.000000, 1.000000;;,
      36;3; 1.000000, 1.000000, 1.000000;;,
      37;3; 1.000000, 1.000000, 1.000000;;,
      38;3; 1.000000, 1.000000, 1.000000;;,
      39;3; 1.000000, 1.000000, 1.000000;;,
      40;3; 1.000000, 1.000000, 1.000000;;,
      41;3; 1.000000, 1.000000, 1.000000;;,
      42;3; 1.000000, 1.000000, 1.000000;;,
      43;3; 1.000000, 1.000000, 1.000000;;,
      44;3; 1.000000, 1.000000, 1.000000;;,
      45;3; 1.000000, 1.000000, 1.000000;;,
      46;3; 1.000000, 1.000000, 1.000000;;,
      47;3; 1.000000, 1.000000, 1.000000;;,
      48;3; 1.000000, 1.000000, 1.000000;;,
      49;3; 1.000000, 1.000000, 1.000000;;,
      50;3; 1.000000, 1.000000, 1.000000;;;
    }
    AnimationKey { // Position
      2;
      51;
      0;3; 0.000000, 0.000000, 0.000000;;,
      1;3; 0.000000, 0.000000, 0.000000;;,
      2;3; 0.000000, 0.000000, 0.000000;;,
      3;3; 0.000000, 0.000000, 0.000000;;,
      4;3; 0.000000, 0.000000, 0.000000;;,
      5;3; 0.000000, 0.000000, 0.000000;;,
      6;3; 0.000000, 0.000000, 0.000000;;,
      7;3; 0.000000, 0.000000, 0.000000;;,
      8;3; 0.000000, 0.000000, 0.000000;;,
      9;3; 0.000000, 0.000000, 0.000000;;,
      10;3; 0.000000, 0.000000, 0.000000;;,
      11;3; 0.000000, 0.000000, 0.000000;;,
      12;3; 0.000000, 0.000000, 0.000000;;,
      13;3; 0.000000, 0.000000, 0.000000;;,
      14;3; 0.000000, 0.000000, 0.000000;;,
      15;3; 0.000000, 0.000000, 0.000000;;,
      16;3; 0.000000, 0.000000, 0.000000;;,
      17;3; 0.000000, 0.000000, 0.000000;;,
      18;3; 0.000000, 0.000000, 0.000000;;,
      19;3; 0.000000, 0.000000, 0.000000;;,
      20;3; 0.000000, 0.000000, 0.000000;;,
      21;3; 0.000000, 0.000000, 0.000000;;,
      22;3; 0.000000, 0.000000, 0.000000;;,
      23;3; 0.000000, 0.000000, 0.000000;;,
      24;3; 0.000000, 0.000000, 0.000000;;,
      25;3; 0.000000, 0.000000, 0.000000;;,
      26;3; 0.000000, 0.000000, 0.000000;;,
      27;3; 0.000000, 0.000000, 0.000000;;,
      28;3; 0.000000, 0.000000, 0.000000;;,
      29;3; 0.000000, 0.000000, 0.000000;;,
      30;3; 0.000000, 0.000000, 0.000000;;,
      31;3; 0.000000, 0.000000, 0.000000;;,
      32;3; 0.000000, 0.000000, 0.000000;;,
      33;3; 0.000000, 0.000000, 0.000000;;,
      34;3; 0.000000, 0.000000, 0.000000;;,
      35;3; 0.000000, 0.000000, 0.000000;;,
      36;3; 0.000000, 0.000000, 0.000000;;,
      37;3; 0.000000, 0.000000, 0.000000;;,
      38;3; 0.000000, 0.000000, 0.000000;;,
      39;3; 0.000000, 0.000000, 0.000000;;,
      40;3; 0.000000, 0.000000, 0.000000;;,
      41;3; 0.000000, 0.000000, 0.000000;;,
      42;3; 0.000000, 0.000000, 0.000000;;,
      43;3; 0.000000, 0.000000, 0.000000;;,
      44;3; 0.000000, 0.000000, 0.000000;;,
      45;3; 0.000000, 0.000000, 0.000000;;,
      46;3; 0.000000, 0.000000, 0.000000;;,
      47;3; 0.000000, 0.000000, 0.000000;;,
      48;3; 0.000000, 0.000000, 0.000000;;,
      49;3; 0.000000, 0.000000, 0.000000;;,
      50;3; 0.000000, 0.000000, 0.000000;;;
    }
  }
} // End of AnimationSet Global
